dzygners' forums
You have never visited, or are not logged in.
Not logged in [Login - Register]

Printable Version | Send to Friend
Subscribe | Add to Favorites
Author Subject: [ tut ] 6. Isometric gfx: The Sculpting Method

2013 Posts
Location . Taipei
Status: Offline

posted on 9.25.2003 at 02:50
[ tut ] 6. Isometric gfx: The Sculpting Method

Credits : Version 2.0 (Last updated on 2/7/2003)

Written by and Copyright: Zoggles

Isometric Graphics [part 6] : The Sculpting Method

One method, which can sometimes prove to be an easier method, is to use larger shapes and 'sculpt' out unwanted areas from them. Eg: the table below.

First off, the table legs are marked out.

The unwanted areas are then simply erased.

The result thus far however is rather flat. The legs have no depth and appear paper thin. This is because you would see the other sides of each leg. These then need to be re-added.

Finally, that red marker line is replaced by outine and highlight in keeping with the rest of the table.

And, at actual size:

7. Isometric gfx: Coloring and Shading

[Edited on 9.25.2003 by anders]

"Life is not measured by the number of breaths we take, but the moments that take our breath away."
View User's Profile Visit User's Homepage View All Posts By User U2U anders

© 2002 - 2005
Powered by XMB v1.5 Beta :: Blue Moon
Processed in 0.1687319 seconds, 28 queries