[ tut ] 6. Isometric gfx: The Sculpting Method|
Credits : Version 2.0 (Last updated on 2/7/2003)
Written by and Copyright: Zoggles
Isometric Graphics [part 6] : The Sculpting Method
One method, which can sometimes prove to be an easier method, is to use larger shapes and 'sculpt' out unwanted areas from them. Eg: the table below.
First off, the table legs are marked out.
The unwanted areas are then simply erased.
The result thus far however is rather flat. The legs have no depth and appear paper thin. This is because you would see the other sides of each leg. These then need to be re-added.
Finally, that red marker line is replaced by outine and highlight in keeping with the rest of the table.
And, at actual size:
7. Isometric gfx: Coloring and Shading
[Edited on 9.25.2003 by anders]
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