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Author Subject: [ tut ] 4. Isometric gfx: Basic Shape Construction
anders
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Location . Taipei
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posted on 9.25.2003 at 03:04
[ tut ] 4. Isometric gfx: Basic Shape Construction

Credits : Version 2.0 (Last updated on 2/7/2003)

Written by and Copyright: Zoggles

Isometric Graphics [part 4] : Basic Shape Construction

The following are all examples of various shapes and block constructions:













Circles are the trickiest part of isometrical images. Whilst a horizontal or isometrically flat circle is relatively simple, those wheels and upright circles are a lot trickier.




The top circle was simply drawn using the circle which can be used as a guide to pixel around. The side circles however, need to be drawn and then skewed to fit the face as the animation shows.

5. Isometric gfx: Changing a 2D image to Isometric

[Edited on 9.25.2003 by anders]




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