dzygners' forums
You have never visited, or are not logged in.
Not logged in [Login - Register]

Printable Version | Send to Friend
Subscribe | Add to Favorites
Author Subject: [ tut ] 2. Isometric gfx: Two Types of Construction
anders
Administrator






2013 Posts
Location . Taipei
Status: Offline

posted on 9.25.2003 at 03:19
[ tut ] 2. Isometric gfx: Two Types of Construction

Credits : Version 2.0 (Last updated on 2/7/2003)

Written by and Copyright: Zoggles

Isometric Graphics [part 2] : The Two Types of Construction

There are two main methods for drawing isometric graphics as illustrated below. Type A (red) uses a three pixel line at the forward corners, and Type B (green) does not.



Now, if you are only planning to draw a single object, then either method is fine, and I would probably favour Type A as it gives sharper and cleaner looking highlights and keeps the facets the same size and shape. However, if you plan on tiling objects or plan on placing them on a grid of sorts, then you should definately go with Type B as you will otherwise end up with ugly jagged looking lines as illustrated below.



The three arrows point to some of the little glitches in what otherwise would appear as a straight line. With Type B however, there is no such problem and you get a nice clean edge. Likewise, a grid will consist of clean lines.



There are of course several different options for shading, highlighting and outlining. The animated image below shows a few basic combinations. The decision of which to use depends on the style of graphics you are trying to create.



3. Isometric gfx: Constructing a Grid

[Edited on 9.25.2003 by anders]




"Life is not measured by the number of breaths we take, but the moments that take our breath away."
View User's Profile Visit User's Homepage View All Posts By User U2U anders

© 2002 - 2005 dzygn.com
Powered by XMB v1.5 Beta :: Blue Moon
Processed in 0.2981570 seconds, 28 queries