dzygners' forums
You have never visited, or are not logged in.
Not logged in [Login - Register]

Printable Version | Send to Friend
Subscribe | Add to Favorites
Author Subject: [ tut ] Walkthrough: Cottage
anders
Administrator






2013 Posts
Location . Taipei
Status: Offline

posted on 9.25.2003 at 06:54
[ tut ] Walkthrough: Cottage

Credits : Version 1.0 (Last updated on 1/23/2003)

Written by and Copyright: Zoggles

Notes
A walkthrough example of creating an isometric cottage

Isometric Walkthrough: Cottage

This steps away from the cartoony look and shows the steps I used to create one of the buildings for my 'Villager' project.

First, using one of the regular isometric terrain tiles as a base, I drew the basic outline and blocked in some colour.



Then, I removed all the outline by swapping it for either a highlight or a slightly darker shade.



Next, I added some basic features to the cottage and created the shape of the porch.



Using a paintbrush (shock horror for the pure pixeller), I added some darker strokes to the roof area to begin to create a 'thatched' appearance.



Then I added a few lighter strokes to the roof, and I little shade variation in the walls to roughen their appearance.



After that, and on a separate layer between the house and terrain tile, I added a black shadow.



This shadow layers opacity is then reduced to 30%



Some small green lines are added to the terrain tile to create a more textured grass and to create a few flower stems.



Odd pixels of colour were then added to make some small wild flowers amongst the grass, and a hint of a garden path were added using an airbrush.



[Edited on 9.25.2003 by anders]




"Life is not measured by the number of breaths we take, but the moments that take our breath away."
View User's Profile Visit User's Homepage View All Posts By User U2U anders

© 2002 - 2005 dzygn.com
Powered by XMB v1.5 Beta :: Blue Moon
Processed in 0.0988591 seconds, 28 queries